Commit Graph

3451 Commits

Author SHA1 Message Date
Lynix 4cc8b78f5f Renderer/RenderResource: Half the number of virtual calls required on cleanup
Since most of the time objects are directly pushed for release instead of callbacks, it makes sense to optimize this case by not storing the object in a callback and removing the call to the virtual Release method. The virtual destructor does the job here.
2023-11-21 23:58:59 +01:00
Lynix 1e81b38c0f Graphics: Replace RenderFrame by RenderResources
This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
Lynix d7d5c09428 Graphics/FrameGraph: Remove SwapchainFactors attachment size and fully handle multiple viewer sizes 2023-11-21 23:02:07 +01:00
Lynix dca8555d34 Fix compilation 2023-11-21 22:18:20 +01:00
Lynix 80cab34088 Graphics: Add RenderTextureBlit 2023-11-21 22:06:44 +01:00
Lynix f3aacc0cd2 Graphics/FrameGraph: Rename AddBackbufferOutput to AddOutput 2023-11-21 22:06:24 +01:00
Lynix 6a19ab7ba2 Graphics/FrameGraph: Rename BindAttachmentToExternalTexture 2023-11-21 20:46:22 +01:00
Lynix a018701251 Graphics/ForwardFramePipeline: Fix render size mixup 2023-11-21 19:41:08 +01:00
Lynix c352e78e11 Compilation fixes 2023-11-21 07:44:44 +01:00
SirLynix eddd4e992b Fix previous commit 2023-11-20 23:19:41 +01:00
SirLynix 7991071e41 Graphics/RenderTexture: Remove no longer used config 2023-11-20 23:12:20 +01:00
SirLynix 448cf3b86e Math/Ray: Fix Intersect(Box) 2023-11-20 23:00:29 +01:00
SirLynix 938ba09d45 Graphics: Rework RenderTargets
- RenderTarget have been moved to the Graphics module and are now lightweight objects between the target of rendering (swapchain or texture)
- RenderTexture no longer require a blit between the framegraph texture and the target texture (the target texture is now directly rendered onto using a new feature of the framegraph)
- ForwardFramePipeline viewers are now properly ordered by render order
2023-11-20 23:00:06 +01:00
SirLynix d06f9bda89 Fix compilation again 2023-11-20 12:36:34 +01:00
SirLynix aaf3d97954 Graphics: Add RenderTexture class 2023-11-20 12:36:34 +01:00
Lynix 4f08d0b3c1 Fix compilation 2023-11-20 10:16:00 +01:00
SirLynix 97d5640967 Renderer: Blit texture to window instead of using a full renderpass
This may improve performance and allow for render targets to customize how they blit the final texture (allowing for render-to-texture)
2023-11-17 16:59:31 +01:00
SirLynix f2e77fb8a5 Rename Nz::Functor to Nz::AbstractFunctor 2023-11-17 13:19:21 +01:00
SirLynix 5a14808a57 Minor fixes 2023-11-17 11:58:03 +01:00
SirLynix ddc8cc6797 Core: Rework ParameterFile
Improve parsing and usage
2023-11-17 11:57:05 +01:00
SirLynix 5e643bca7b Fix MinGW compilation 2023-11-15 08:06:50 +01:00
Lynix e5789d1749 Switch Nazara to C++20 2023-11-14 14:24:28 +01:00
Lynix 592780562e Try to fix MinGW compilation error
It shouldn't make a difference since static constexpr already implies inline but we're talking about MinGW
2023-11-12 22:31:01 +01:00
SirLynix f0fd3b232c Core: Add generic ParameterConfig
This still needs to be improved
2023-11-12 12:54:34 +01:00
SirLynix 86e26008b3 Minor fixes 2023-11-12 12:51:56 +01:00
SirLynix db58921cc4 Graphics/PipelinePassList: Add support for attachment proxy 2023-11-06 21:30:49 +01:00
SirLynix 886991f86d Graphics: Add PipelinePassList loader (able to load from a file)
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix ef0a34b7b1 Graphics: Add FramePipelinePassFlag to fix shadows 2023-11-06 21:30:49 +01:00
SirLynix 8fb6ea728d Graphics: Add data-driven pipeline passes
Fix compilation
2023-11-06 21:30:49 +01:00
SirLynix 5382dd3ccd Graphics/UberShader: Hotreload shader when an imported module is modified 2023-11-04 17:55:04 +01:00
SirLynix c80e06226f Graphics/Graphics: Create default depth texture in preferred depth format 2023-11-04 17:52:27 +01:00
SirLynix 4749e6ec80 Core: Fix NazaraAssert in release mode 2023-11-02 15:49:51 +01:00
SirLynix 4b8a475bbd Split error macro into two versions (format vs non-formating) to allow format checking at compile-time 2023-11-02 15:18:03 +01:00
SirLynix 8fb53f467b Core/ResourceLoader: Fix format error 2023-11-02 08:27:37 +01:00
SirLynix 2c6b507e62 Graphics/AbstractViewer: Make Project/Unproject const 2023-10-30 18:36:41 +01:00
Lynix bb9f907691 Math/Ray: Fix return 0 to return false 2023-10-25 20:22:29 +02:00
SirLynix f7e9ee9f60 Graphics/Enums: Add GammaCorrection to FramePipelineAllExtraPasses 2023-10-14 16:43:30 +02:00
SirLynix c191cb227b Fix compilation 2023-10-14 14:46:49 +02:00
SirLynix c826b537ab Math/VectorI: Add Apply static method 2023-10-14 14:46:49 +02:00
SirLynix 413dd2ce71 Graphics/FrameGraph: Fix parameter type 2023-10-14 14:46:49 +02:00
SirLynix 96504a0a21 Graphics/FramePipeline: Fix UpdateViewerRenderMask name (=> RenderOrder) 2023-10-14 14:46:49 +02:00
SirLynix 9aebb4f745 Graphics: Rework shadowing (add cascaded shadow mapping)
- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00
SirLynix a08850946a Graphics/FrameGraph: Fix texture 2D array reuse 2023-10-14 14:46:49 +02:00
SirLynix e10f15243d Graphics: Replace runtime structs offsets by compile-time struct offsets
now that nzsl::FieldOffsets is constexpr this is possible
2023-10-14 14:46:49 +02:00
SirLynix 929b599337 Graphics/ViewerData: Add near and far plane 2023-10-14 14:46:49 +02:00
SirLynix 2a3da7384d Graphics/RenderSystem: Add support for external swapchains 2023-10-13 20:17:31 +02:00
SirLynix 9066fe78bb Graphics/Camera: Allow to enable/disable passes without re-specifying 2023-10-13 19:56:07 +02:00
SirLynix d40b8af68d Graphics: Add gamma correction 2023-10-13 19:56:07 +02:00
SirLynix 041be74b9d Color: Add sRGB <=> Linear conversion methods 2023-10-13 19:56:07 +02:00
SirLynix b09b4d2419 Graphics: Add a way to set which passes are enabled in a frame pipeline
This will be replaced soon with a better system
2023-10-08 23:44:24 +02:00