Jérôme Leclercq
|
f466a7494b
|
Update for EnTT 3.9
|
2022-02-08 20:05:14 +01:00 |
Jérôme Leclercq
|
de7fee348a
|
Graphics/ForwardFramePipeline: Frustum cull lights
|
2022-02-02 19:39:46 +01:00 |
Jérôme Leclercq
|
25c446e10f
|
GraphicsTest: Add light
|
2022-02-02 13:47:39 +01:00 |
Jérôme Leclercq
|
8a3a8547dc
|
Add light support (WIP)
|
2022-02-02 12:55:39 +01:00 |
Jérôme Leclercq
|
e6951d54a5
|
Shader: Switch type<subtype> to type[subtype]
|
2022-01-26 19:24:46 +01:00 |
Jérôme Leclercq
|
249aebac05
|
Merge branch 'master' into phong-lighting
|
2022-01-23 13:36:48 +01:00 |
Jérôme Leclercq
|
29786765c6
|
Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
|
2022-01-23 00:05:08 +01:00 |
Jérôme Leclercq
|
754a0016c7
|
Fix Vulkan performance warnings
|
2022-01-21 23:31:01 +01:00 |
Jérôme Leclercq
|
b442af513c
|
Fix compilation
|
2022-01-21 21:33:43 +01:00 |
Jérôme Leclercq
|
7976ea27b9
|
Add initial support for normal mapping and other light types
|
2022-01-18 06:01:15 +01:00 |
Jérôme Leclercq
|
b0a3941f4e
|
Add Phong lighting (WIP)
|
2022-01-11 19:47:29 +01:00 |
Jérôme Leclercq
|
b43ed890d0
|
Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL)
|
2021-12-25 20:25:39 +01:00 |
Jérôme Leclercq
|
0aff946665
|
Examples/DeferredShading: Add flare sprite
|
2021-12-23 17:40:03 +01:00 |
Jérôme Leclercq
|
e2882f6595
|
Shader: Rename Parse function to ParseFromFile
to avoid ambiguous calls when passing const char*
|
2021-12-23 17:18:30 +01:00 |
Jérôme Leclercq
|
a6b8caa5ba
|
Examples/DeferredShading: Add god rays (WIP)
|
2021-12-16 23:12:09 +01:00 |
Jérôme Leclercq
|
90ab0e9438
|
Graphics/FramePass: Add SetReadInput method
|
2021-12-13 23:44:34 +01:00 |
Jérôme Leclercq
|
31c71e542e
|
Examples/DeferredShading: Improve bloom quality
|
2021-12-12 23:04:05 +01:00 |
Jérôme Leclercq
|
f64e16f7d8
|
Demo/DeferredShading: Add tone-mapping (without automatic exposure for now)
|
2021-12-05 17:03:08 +01:00 |
Jérôme Leclercq
|
3b1bf480e6
|
Fix some warnings
|
2021-12-03 22:18:03 +01:00 |
Jérôme Leclercq
|
653c9e0028
|
Graphics/GraphicsComponent: Make renderMask a mandatory parameter
|
2021-12-01 18:58:25 +01:00 |
Jérôme Leclercq
|
45e5baf194
|
Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
|
2021-12-01 10:41:15 +01:00 |
Jérôme Leclercq
|
0c3bcf6c86
|
Graphics/Camera: Add render order property
|
2021-11-28 20:15:22 +01:00 |
Jérôme Leclercq
|
41e3e2bbf8
|
examples/PhysicsDemo: Add button widget
|
2021-11-21 19:08:20 +01:00 |
Jérôme Leclercq
|
237602a33f
|
Widgets/Canvas: Add render mask parameter
|
2021-11-14 19:54:47 +01:00 |
Jérôme Leclercq
|
ecd1e43890
|
Graphics: Add support for multi-viewer rendering (a bit hacky)
|
2021-11-13 20:08:03 +01:00 |
Jérôme Leclercq
|
b2aedd394c
|
Minor fixes
|
2021-10-29 16:50:50 +02:00 |
Jérôme Leclercq
|
9e1df33440
|
Graphics: Add RenderMask (WIP)
|
2021-10-29 16:50:38 +02:00 |
Jérôme Leclercq
|
66bbf63e87
|
Core/Algorithm: Add SafeCast
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
a18415216b
|
Fix DeferredShading demo
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
58485cfa79
|
Rework shader bindings (WIP)
|
2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
|
a66f6faed1
|
Add widgets (WIP)
|
2021-10-04 09:25:45 +02:00 |
Jérôme Leclercq
|
3ad05614f9
|
Graphics: Use debug regions inside render pass to fix an issue with OpenGL context switch
|
2021-09-23 17:49:15 +02:00 |
Jérôme Leclercq
|
250044b47a
|
Update main.cpp
|
2021-09-13 23:35:56 +02:00 |
Jérôme Leclercq
|
7a78e7be8c
|
Fix compilation
|
2021-09-06 09:45:30 +02:00 |
Jérôme Leclercq
|
02a12d9328
|
Handle shader options of any type
|
2021-09-03 19:33:41 +02:00 |
Jérôme Leclercq
|
120d8f5427
|
Renderer/RenderWindow: Remove Display and GetImpl methods
|
2021-08-27 15:39:23 +02:00 |
Jérôme Leclercq
|
8546631f62
|
Add frustum culling (WIP)
|
2021-08-19 23:26:34 +02:00 |
Jérôme Leclercq
|
8db8533300
|
Fixes a lot of warnings and move math enums to enum classes
|
2021-08-19 20:27:20 +02:00 |
Jérôme Leclercq
|
a2a0e6bd54
|
Graphics: Add DepthMaterial
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
e98e46164c
|
PhysicsDemo: Add support of alpha testing to depth-prepass
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
bb5aea5244
|
Fix graphics examples
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
d647fdc59b
|
Update main.cpp
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
a380645c19
|
Fix DeferredShading & GraphicsTest demo
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
cdad013c60
|
Update some demo code
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
5669b5bc60
|
Graphics: Rename Material to MaterialPass
|
2021-08-19 18:47:11 +02:00 |
Lynix
|
2ee3957822
|
Renderer: Add NAZARA_REQUEST_DEDICATED_GPU macro
|
2021-08-04 15:58:24 +02:00 |
Jérôme Leclercq
|
46dfa503eb
|
Update PhysicsDemo example
|
2021-07-13 12:04:51 +02:00 |
Jérôme Leclercq
|
0777badbe0
|
Examples/PhysicsDemo: Remove useless code
|
2021-07-11 11:18:01 +02:00 |
Jérôme Leclercq
|
8458301a64
|
Add support for depth clamping
|
2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
|
4728d5f2a8
|
Fix DeferredShading example
|
2021-07-08 22:47:45 +02:00 |
Jérôme Leclercq
|
d3e0d8a39f
|
Shader: Replace select_opt by const_select
|
2021-07-08 10:53:11 +02:00 |
Jérôme Leclercq
|
309fd547e1
|
Fix compilation errors and warnings
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
ea899e4361
|
Examples/RenderTest: fix lighting dir
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
4ac5fe7cba
|
Graphics: Add RenderSystem and frame pipeline
|
2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
|
f14db3f5e9
|
Renderer: Expose RenderTarget and framebuffers indices
|
2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
|
d6248a061d
|
Add PhysicsDemo (first ECS demo)
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
3cd9172f7a
|
Graphics: Make use of shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
5559fe1af7
|
Update RenderTest to test shader binding sets
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
f22b501e25
|
Add initial support for shader binding sets (WIP)
|
2021-06-16 16:50:00 +02:00 |
Lynix
|
54d56abc56
|
WIP
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
b85cb174ce
|
Reverse Y axis (+Y is now up)
|
2021-06-06 15:59:25 +02:00 |
Jérôme Leclercq
|
0411271851
|
Utility/Mesh: Fix Recenter() method for other vertex layouts
|
2021-06-05 19:09:12 +02:00 |
Jérôme Leclercq
|
613b3b8627
|
DeferredShading: Update skybox
|
2021-06-05 19:08:38 +02:00 |
Jérôme Leclercq
|
e26c1f8e68
|
Graphics: Add ViewerInstance class
|
2021-06-05 19:06:02 +02:00 |
Jérôme Leclercq
|
743f8eeb24
|
Graphics/ModelInstance: Add UpdateWorldMatrix method
|
2021-06-05 19:05:06 +02:00 |
Jérôme Leclercq
|
1dc39cccfd
|
Improve DeferredShading demo
|
2021-06-02 20:17:01 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
9ee3a0d6be
|
DeferredShading: Add bloom
|
2021-06-01 20:28:19 +02:00 |
Jérôme Leclercq
|
7bbe879d2f
|
DeferredShading: Fix light spawning
|
2021-06-01 18:15:29 +02:00 |
Jérôme Leclercq
|
4d74cef034
|
Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
|
2021-06-01 17:37:40 +02:00 |
Jérôme Leclercq
|
ad6028e0bd
|
Fix last commit
|
2021-06-01 16:38:52 +02:00 |
Jérôme Leclercq
|
67f2ec635a
|
DeferredShading demo: Add keys to disable forward pass/light animations
|
2021-06-01 16:38:31 +02:00 |
Jérôme Leclercq
|
56b8d83bab
|
DeferredShading demo: Add a skybox
|
2021-06-01 16:29:24 +02:00 |
Jérôme Leclercq
|
557c23a9fa
|
Minor stuff
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
d121393267
|
Audio: Add mp3 support + new demo
|
2021-05-30 16:45:50 +02:00 |
Jérôme Leclercq
|
453a75a37d
|
DeferredShading: Improve lights
|
2021-05-30 16:45:16 +02:00 |
Jérôme Leclercq
|
a24c8b559a
|
Remove leftovers
|
2021-05-30 16:04:07 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
|
2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
336e70f72e
|
DeferredShading: Implement stencil optimization
|
2021-05-28 23:00:16 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
392a23eeb1
|
Add Std140Debug "example" (using OpenGL directly to debug stuff)
|
2021-05-26 22:23:30 +02:00 |
Jérôme Leclercq
|
d2734d4f4b
|
Examples/DeferredShading: Optimize rendering with light meshes
|
2021-05-26 22:23:00 +02:00 |
Jérôme Leclercq
|
68447ef0da
|
Update main.cpp
|
2021-05-25 15:37:59 +02:00 |
Jérôme Leclercq
|
335bb82be1
|
Renderer/Texture: Add static helpers
|
2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
|
44c8e7a627
|
Upgrade example code
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
8cdd0b51cb
|
Upgrade Audio (part 2)
|
2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
|
f4bc104810
|
Improve DeferredShading demo
|
2021-05-22 13:38:41 +02:00 |
Jérôme Leclercq
|
8a6f0db034
|
Example: replace pointlights by spotlights
|
2021-05-19 21:16:55 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Lynix
|
61d082e61b
|
Shader/ShaderWrite: Add optimize bool
|
2021-05-16 23:08:36 +02:00 |
Lynix
|
1f05e950e8
|
Move resources to bin
|
2021-05-16 15:38:34 +02:00 |
Jérôme Leclercq
|
131d5f7afb
|
Add DeferredShading example
|
2021-05-15 15:26:53 +02:00 |
Jérôme Leclercq
|
24c2de405f
|
Improve xmake build
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
2a4f020dd7
|
Move resources to bin directory
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
7da02c8708
|
Fix RenderTest shader code
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
b234134abc
|
Shader/ShaderLang: Add type inference for variable declaration
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
3499c1f92f
|
Shader: Remove the need of layout(std140) in external block
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
5a63eb4d97
|
Update RenderTest demo with shaderlang
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
08c2f711b0
|
Graphics/Material: Add UpdateBuffers
|
2021-02-15 18:16:19 +01:00 |
Jérôme Leclercq
|
b9151d8a7a
|
Graphics: Improve TextureSampler handling
|
2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
|
a9e9ef2524
|
Graphics: Add GraphicalMesh and Model classes
|
2021-01-27 16:45:00 +01:00 |
Jérôme Leclercq
|
e3e5c4ba8f
|
Graphics: Add ModelInstance class
|
2021-01-22 23:32:32 +01:00 |
Jérôme Leclercq
|
a6ff64106e
|
Minor stuff
|
2021-01-22 23:23:28 +01:00 |
Jérôme Leclercq
|
ef1f4c770a
|
Use a better texture for alpha-testing
|
2021-01-03 10:48:30 +01:00 |
Jérôme Leclercq
|
f327932738
|
Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
|
2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
|
ad88561245
|
Graphics: Fix MaterialPipeline::GetRenderPipeline
|
2020-10-31 16:29:02 +01:00 |
Jérôme Leclercq
|
a02c300c0c
|
Add GraphicsTest demo
|
2020-10-30 23:08:55 +01:00 |
Jérôme Leclercq
|
2b6a463a45
|
Remove Nz::String and Nz::StringStream
|
2020-09-25 19:31:01 +02:00 |
Jérôme Leclercq
|
f15709c8a3
|
Renderer: Replace unique_ptr by shared_ptr
|
2020-09-20 15:56:58 +02:00 |
Jérôme Leclercq
|
77b46e4811
|
Update RenderTest shaders
|
2020-09-20 14:54:09 +02:00 |
Jérôme Leclercq
|
84a25df0bf
|
Update RenderTest demo
|
2020-09-20 14:53:44 +02:00 |
Jérôme Leclercq
|
98e20ecbb7
|
Last modules fixes
|
2020-09-17 18:54:33 +02:00 |
Jérôme Leclercq
|
0a46b83061
|
RenderTest: Make UBO Dynamic
|
2020-09-02 17:21:07 +02:00 |
Jérôme Leclercq
|
b2a7e620e0
|
Merge branch 'master' into nazara-next
|
2020-08-27 20:12:36 +02:00 |
Jérôme Leclercq
|
c8e74b6196
|
Rename VulkanTest to RenderTest
|
2020-08-27 19:44:31 +02:00 |
Jérôme Leclercq
|
2a875c8bdc
|
Remove Graphics module and fix compilation
|
2020-08-27 19:43:31 +02:00 |
Jérôme Leclercq
|
bc92d030ed
|
Fix VulkanTest
|
2020-08-27 19:29:40 +02:00 |
Jérôme Leclercq
|
cbdac32f5f
|
VulkanRenderer: Handle window resize
|
2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
|
6c379eff68
|
Update vert.shader
|
2020-08-23 18:32:31 +02:00 |
Jérôme Leclercq
|
9df219e402
|
Add SpirvConstantCache
And unsigned int types for shaders
|
2020-08-20 01:05:16 +02:00 |
Jérôme Leclercq
|
837a6585a1
|
Split shader generation to a new module
|
2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
|
777121dbce
|
Remove SPIRV handling in demo
|
2020-08-09 18:42:01 +02:00 |
Jérôme Leclercq
|
0da2ee6c99
|
First rendering using Spir-V generated shaders \o/
|
2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
|
251810ca99
|
WIP SpirvWriter
|
2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
|
6d0a59caab
|
VulkanTest: Use generated shader nodes
|
2020-07-22 14:48:35 +02:00 |
Jérôme Leclercq
|
4c0dc7813d
|
VulkanTest: Enable relative mouse mode
|
2020-07-14 21:59:25 +02:00 |
Jérôme Leclercq
|
b076a517c6
|
Merge branch 'vulkan' into shader-nodes
|
2020-07-08 22:38:24 +02:00 |
Lynix
|
4f671873c1
|
Renderer: Add NazaraBinary shader "language" and handle it in OpenGLRenderer
|
2020-06-18 20:05:22 +02:00 |
Lynix
|
ad687b2afe
|
Demo/SpaceBattle: Fix mouse
|
2020-06-02 16:24:31 +02:00 |
Lynix
|
e4c95da19a
|
Update Vulkan shaders
|
2020-06-01 17:13:58 +02:00 |
Lynix
|
e0e7435c55
|
Merge fixes
|
2020-05-27 20:03:46 +02:00 |
Lynix
|
68208f5426
|
Merge branch 'master' into vulkan
|
2020-05-27 19:48:22 +02:00 |
Lynix
|
b0c72a6101
|
Replace platform backends by SDL
|
2020-05-27 17:47:52 +02:00 |
Lynix
|
c071f52d8f
|
Platform/Mouse: Add SetRelativeMouseMode
|
2020-05-27 17:08:49 +02:00 |
Lynix
|
71c11c5d6f
|
Add PlatformSDL2_Path config
|
2020-05-27 16:58:21 +02:00 |
Jérôme Leclercq
|
1425f99edf
|
Merge branch 'master' into SDL2
|
2020-05-27 11:11:21 +02:00 |
Lynix
|
77186ba456
|
Update VulkanTest demo
|
2020-05-11 14:12:38 +02:00 |
Lynix
|
b7a7c84a89
|
Minor fixes
|
2020-04-26 18:22:07 +02:00 |
Lynix
|
dd74e5ecc1
|
Includes fix
|
2020-04-13 16:29:15 +02:00 |
Lynix
|
a82c393a05
|
Don't link VulkanTest with VulkanRenderer
|
2020-04-13 15:13:15 +02:00 |
Lynix
|
e905c3a004
|
Move Vulkan debug callback to module
|
2020-04-13 15:12:58 +02:00 |
Lynix
|
f1811df6f6
|
Add lighting in VulkanTest
|
2020-04-10 17:36:52 +02:00 |
Lynix
|
8eccbe8189
|
VulkanTest now longer require Vulkan
|
2020-04-10 17:36:26 +02:00 |
Lynix
|
9507c56fc9
|
PixelFormat rename
PixelFormatInfo => PixelFormatDescription
PixelFormat => PixelFormatInfo
PixelFormatType => PixelFormat
|
2020-04-10 14:19:36 +02:00 |
Lynix
|
87f1209327
|
Vulkan: Refactor command buffer and introduce command pool
|
2020-04-07 21:10:16 +02:00 |
Lynix
|
ac8b908079
|
Vulkan: Replace ShaderBinding& by ShaderBindingPtr
|
2020-04-06 21:13:59 +02:00 |
Lynix
|
f443bec6bc
|
Add command buffers (WIP)
|
2020-04-02 21:07:01 +02:00 |
Lynix
|
cf396b0792
|
Add support for VK_EXT_debug_utils
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2020-03-26 23:34:58 +01:00 |
Lynix
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1dc0ed8e94
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Add ShaderBinding
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2020-03-26 21:19:46 +01:00 |