Jérôme Leclercq
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cb881612cc
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Renderer: OCD fix
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2021-05-15 15:27:37 +02:00 |
Jérôme Leclercq
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f280cff0a2
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Renderer: Add release queue to fix deletion while use
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2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
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aeac3282e4
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Renderer: Add RenderDevice::GetDeviceInfo()
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2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
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adbf1e1da0
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Renderer: Add proper support for blending
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2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
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55c2dd8485
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Add FrameGraph (WIP)
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2021-05-02 13:58:35 +02:00 |
Jérôme Leclercq
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377129586b
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Renderer: Rename some TextureLayout entry
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2021-05-02 13:57:24 +02:00 |
Jérôme Leclercq
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8028044966
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Fix Linux compilation
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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87ce2edc6e
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Shader: Add initial support for options (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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e4aabf309e
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Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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d59423afca
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Renderer: Rename some TextureUsage
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2021-02-24 23:50:12 +01:00 |
Jérôme Leclercq
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b291f8a21c
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Renderer: Implement TextureUsage
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2021-02-20 19:25:25 +01:00 |
Jérôme Leclercq
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fb3468854f
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Renderer: Implement Framebuffers
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2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
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d058a127e1
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Renderer/RenderPass: Implement RenderPass correctly
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2021-02-15 18:14:47 +01:00 |
Jérôme Leclercq
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b9151d8a7a
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Graphics: Improve TextureSampler handling
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2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
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a6ff64106e
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Minor stuff
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2021-01-22 23:23:28 +01:00 |
Jérôme Leclercq
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c76d6505b0
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Renderer/ShaderBinder: Make Update take a pointer and size
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2021-01-22 23:15:31 +01:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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89609570f4
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Graphics: WIP (almost working)
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2020-10-30 23:08:48 +01:00 |
Jérôme Leclercq
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40f3072ff9
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Renderer: Add RenderPipeline::GetPipelineInfo
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2020-10-30 23:07:21 +01:00 |
Jérôme Leclercq
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009e5a0466
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Renderer: Rename ShaderStageImpl to ShaderStage
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2020-10-30 23:06:15 +01:00 |
Jérôme Leclercq
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3b2e375382
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WIP
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2020-09-26 20:04:05 +02:00 |
Jérôme Leclercq
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2b6a463a45
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Remove Nz::String and Nz::StringStream
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2020-09-25 19:31:01 +02:00 |
Jérôme Leclercq
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f15709c8a3
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Renderer: Replace unique_ptr by shared_ptr
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2020-09-20 15:56:58 +02:00 |
Jérôme Leclercq
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37418d482e
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Renderer: Allow to set a preferred render api using configuration
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2020-09-17 20:11:10 +02:00 |
Jérôme Leclercq
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36d3c51eeb
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Add module configurations
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2020-09-17 20:10:39 +02:00 |
Jérôme Leclercq
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98e20ecbb7
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Last modules fixes
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2020-09-17 18:54:33 +02:00 |
Jérôme Leclercq
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fd1d416510
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Rename Module to ModuleBase
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2020-09-11 13:39:18 +02:00 |
Jérôme Leclercq
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a7fac3beb8
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Rework modules
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2020-09-10 20:12:09 +02:00 |
Jérôme Leclercq
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8d873a8307
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Fix a lot of small errors/warnings
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2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
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7c9dcdfbe4
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Allocate command buffers from pools
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2020-08-27 18:31:26 +02:00 |
Jérôme Leclercq
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cbdac32f5f
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VulkanRenderer: Handle window resize
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2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
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d4f60c174e
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OpenGLRenderer: Flip screenspace
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2020-08-09 18:40:59 +02:00 |
Jérôme Leclercq
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0da2ee6c99
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First rendering using Spir-V generated shaders \o/
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2020-08-09 00:24:07 +02:00 |
Jérôme Leclercq
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3829f0a002
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ShaderAstCloner: Improve code readability
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2020-08-05 16:28:41 +02:00 |
Jérôme Leclercq
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d6d452d43d
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Add ShaderAstCloner
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2020-08-05 15:30:23 +02:00 |
Jérôme Leclercq
|
74fb01af28
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Rename a few classes
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2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
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7a5f91f740
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SpivWriter WIP
We have debug label, annotations, types and constants. The big part missing is instructions
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2020-08-04 01:35:30 +02:00 |
Jérôme Leclercq
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7736312c2f
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ShaderNodes: Replace union by std::variant
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2020-08-04 01:33:31 +02:00 |
Lynix
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50bd150345
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WIP
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2020-08-02 20:42:51 +02:00 |
Lynix
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10860ed562
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Improve code
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2020-07-31 12:36:37 +02:00 |
Lynix
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2271432748
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Renderer/ShaderValidator: Use ShaderVarVisitor instead of switch
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2020-07-29 14:39:34 +02:00 |
Lynix
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a02dd3bf05
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Renderer: Add ShaderRecursiveVisitor
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2020-07-29 14:31:54 +02:00 |
Jérôme Leclercq
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251810ca99
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WIP SpirvWriter
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2020-07-29 11:22:52 +02:00 |
Jérôme Leclercq
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59add283cf
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Add shader type
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2020-07-27 18:52:58 +02:00 |
Jérôme Leclercq
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063b7dd602
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Renderer/GlslWriter: Add parenthesis where required (wip)
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2020-07-22 14:48:15 +02:00 |
Jérôme Leclercq
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086f76fb97
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Renderer/ShaderNodes: Add support for accessing struct fields
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2020-07-19 21:05:46 +02:00 |