Commit Graph

2635 Commits

Author SHA1 Message Date
Jérôme Leclercq 335bb82be1 Renderer/Texture: Add static helpers 2021-05-25 15:37:55 +02:00
Jérôme Leclercq 59cfc74ab4 Renderer: Improve code 2021-05-25 15:37:27 +02:00
Jérôme Leclercq 001c9a6a61 Audio/Music: Rework Play() (ensure music has started before return and handle exceptions in thread) 2021-05-25 12:12:15 +02:00
Jérôme Leclercq 874fb3542e Convert all remaining enums to enum classes (!) 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 8cdd0b51cb Upgrade Audio (part 2) 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 7140e322c1 Commit missing files 2021-05-25 10:40:07 +02:00
Jérôme Leclercq ba7c56ddfa Upgrade Platform 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 8b0b5295f7 Upgrade Physics2D and Physics3D 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 4bcb63d776 Audio: Commit missing files 2021-05-25 10:40:07 +02:00
Jérôme Leclercq f0192c3b98 Core/ResourceLoader: Fix stream reset in case of error 2021-05-25 10:40:07 +02:00
Jérôme Leclercq cce32a64d4 Upgrade Utility 2021-05-25 10:40:07 +02:00
Jérôme Leclercq b936946154 Upgrade NazaraAudio 2021-05-25 10:40:07 +02:00
Jérôme Leclercq a52103a641 Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
2021-05-25 10:40:07 +02:00
Jérôme Leclercq f6fd996bf1 Shader: Add support for custom functions calls (and better handle intrinsics) 2021-05-22 13:37:54 +02:00
Jérôme Leclercq 49a2cda0a1 VulkanRenderer: Fix descriptor pool release 2021-05-19 20:32:02 +02:00
Jérôme Leclercq a7235ab02d Shader: Add support for max/min intrinsic 2021-05-19 20:31:26 +02:00
Jérôme Leclercq a002d5c210 Shader: Add constant cast optimization 2021-05-18 17:25:37 +02:00
Jérôme Leclercq e716b44aa3 Add tests and SDK 2021-05-17 23:08:37 +02:00
Jérôme Leclercq 26de5872eb Merge branch 'master' into graphics-next 2021-05-17 18:58:04 +02:00
Lynix ccccbfe0ad Shader/SpirV: Fix UInt32 support 2021-05-16 23:14:39 +02:00
Lynix 13feaf4aab Renderer: RenderWindow now requires a RenderDevice 2021-05-16 23:13:00 +02:00
Lynix 61d082e61b Shader/ShaderWrite: Add optimize bool 2021-05-16 23:08:36 +02:00
Lynix 525f24af2e Shader/ShaderLang: Add support for Unary operators 2021-05-16 23:07:25 +02:00
Jérôme Leclercq cb881612cc Renderer: OCD fix 2021-05-15 15:27:37 +02:00
Jérôme Leclercq 51c099b3ce Renderer: Allow UploadPool to handle very big (>= 2MB) blocks 2021-05-15 15:27:17 +02:00
Jérôme Leclercq 572dc56b10 Update global headers 2021-05-14 03:35:32 +02:00
Jérôme Leclercq 2641117847 Add building using xmake and cleanup thirdparty 2021-05-14 03:35:32 +02:00
Jérôme Leclercq 830ec6ac94 Add a few helper functions 2021-05-14 02:09:25 +02:00
Jérôme Leclercq f280cff0a2 Renderer: Add release queue to fix deletion while use 2021-05-14 02:04:47 +02:00
Jérôme Leclercq 51ecff2912 ShaderLang: Add support for length intrinsic 2021-05-14 02:02:12 +02:00
Jérôme Leclercq 24f7b75654 Renderer: Add support for PixelFormat_RGBA32F 2021-05-14 01:57:32 +02:00
Jérôme Leclercq bbfe06c443 Renderer: Fix UploadPool allocations references 2021-05-14 01:56:32 +02:00
Jérôme Leclercq aeac3282e4 Renderer: Add RenderDevice::GetDeviceInfo() 2021-05-14 01:55:16 +02:00
Jérôme Leclercq adbf1e1da0 Renderer: Add proper support for blending 2021-05-14 01:50:46 +02:00
Jérôme Leclercq 61dbd91346 Lot of small fixes/improvements 2021-05-14 01:48:47 +02:00
Jérôme Leclercq 9376cfefd2 Graphics/FrameGraph: Add support for pass name (as debug sections) 2021-05-14 01:45:45 +02:00
Jérôme Leclercq 10aa7231b6 Renderer: Fix MRT support 2021-05-05 12:01:20 +02:00
Jérôme Leclercq 55c2dd8485 Add FrameGraph (WIP) 2021-05-02 13:58:35 +02:00
Jérôme Leclercq 377129586b Renderer: Rename some TextureLayout entry 2021-05-02 13:57:24 +02:00
Jérôme Leclercq 8028044966 Fix Linux compilation 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 044195b209 Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 2238bbfa0c Shader: Add AstReflect 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 500ccda85a Shader: StatementPtr& => const StatementPtr& 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 1a8599ba29 Shader: Add sanitization of identifiers (fixes GLSL generation) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 3a7f5c2630 Shader: Fix optimization 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 87ce2edc6e Shader: Add initial support for options (WIP) 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 9fd4249a87 Shader: compilation fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq d335d44d6a Shader: Cleanup and rename AST files 2021-04-20 18:18:27 +02:00
Jérôme Leclercq afe3a0ea93 Shader: Merge AstScopedVisitor, AstValidator and TransformVisitor to SanitizeVisitor 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 8515c9cea1 Shader: Improve ShaderAstCloner 2021-04-20 18:18:27 +02:00