Jérôme Leclercq
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a9f2e05b57
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Fix typo in enum
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2021-01-14 21:56:55 +01:00 |
Jérôme Leclercq
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4d63d6e022
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Shader: Add basic support for Branch node in spir-v
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2021-01-04 10:27:08 +01:00 |
Jérôme Leclercq
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44bc86d082
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Shader/SpirvWriter: Rename MergeBlocks to MergeSections
to avoid confusion with SpirV blocks
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2021-01-03 11:11:54 +01:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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ed72d668d9
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Shader: Add Discard node
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2020-12-30 20:05:16 +01:00 |
Jérôme Leclercq
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960817a1f1
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Add conditional expression/statement support for shaders
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2020-11-19 13:56:54 +01:00 |
Jérôme Leclercq
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ad88561245
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Graphics: Fix MaterialPipeline::GetRenderPipeline
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2020-10-31 16:29:02 +01:00 |
Jérôme Leclercq
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8027ae9abe
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Graphics: Fix PredefinedShaderBinding enum
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2020-10-31 16:27:35 +01:00 |
Jérôme Leclercq
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89609570f4
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Graphics: WIP (almost working)
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2020-10-30 23:08:48 +01:00 |
Jérôme Leclercq
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73e86407b3
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Fix some warnings
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2020-10-30 23:08:27 +01:00 |
Jérôme Leclercq
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e5cd461bae
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ShaderNode: Fix possible crash with incompatible types
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2020-10-30 23:08:03 +01:00 |
Jérôme Leclercq
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5ca9776755
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ShaderNode: Fix missing "add texture" button
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2020-10-30 23:07:42 +01:00 |
Jérôme Leclercq
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b62130dab9
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VulkanRenderer: Fix physical device bullshit
Keep a single list instead of many
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2020-10-30 23:06:56 +01:00 |
Jérôme Leclercq
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009e5a0466
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Renderer: Rename ShaderStageImpl to ShaderStage
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2020-10-30 23:06:15 +01:00 |
Jérôme Leclercq
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3b2e375382
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WIP
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2020-09-26 20:04:05 +02:00 |
Jérôme Leclercq
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abf58857d7
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Core/StringExt: Make PointerToString portable
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2020-09-26 12:22:49 +02:00 |
Jérôme Leclercq
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9291ef6299
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Disable OpenGL overriding with MSVC / x86
Seems like a bug with MSVC when targetting 32bits targets
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2020-09-26 11:50:37 +02:00 |
Jérôme Leclercq
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65337c6a38
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Fix a lot of warnings and some errors
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2020-09-26 11:44:09 +02:00 |
Jérôme Leclercq
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2b6a463a45
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Remove Nz::String and Nz::StringStream
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2020-09-25 19:31:01 +02:00 |
Lynix
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d665af1f9d
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Shader/SpirV: Fix sampler storage class
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2020-09-22 21:50:56 +02:00 |
Lynix
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79c53061e0
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Shader: Add type functions
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2020-09-22 21:50:07 +02:00 |
Jérôme Leclercq
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f15709c8a3
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Renderer: Replace unique_ptr by shared_ptr
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2020-09-20 15:56:58 +02:00 |
Jérôme Leclercq
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95c9ad0fd8
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Add graphics module base
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2020-09-20 14:52:44 +02:00 |
Jérôme Leclercq
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790815e9ee
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Merge branch 'master' into nazara-next
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2020-09-17 20:28:11 +02:00 |
Jérôme Leclercq
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37418d482e
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Renderer: Allow to set a preferred render api using configuration
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2020-09-17 20:11:10 +02:00 |
Jérôme Leclercq
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36d3c51eeb
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Add module configurations
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2020-09-17 20:10:39 +02:00 |
Jérôme Leclercq
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7a7a67cd40
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Update OpenGLVaoCache.cpp
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2020-09-17 18:54:41 +02:00 |
Jérôme Leclercq
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98e20ecbb7
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Last modules fixes
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2020-09-17 18:54:33 +02:00 |
Jérôme Leclercq
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fd1d416510
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Rename Module to ModuleBase
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2020-09-11 13:39:18 +02:00 |
Jérôme Leclercq
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a7fac3beb8
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Rework modules
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2020-09-10 20:12:09 +02:00 |
Jérôme Leclercq
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193deb6c04
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Fix some minor stuff
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2020-09-06 17:09:39 +02:00 |
Jérôme Leclercq
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67b0d70b7c
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Upgrade to Newton 3.14 and make it a thirdparty lib
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2020-09-06 17:09:19 +02:00 |
Jérôme Leclercq
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1e29790831
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Physics2D/RigidBody2D: Fix velocity func not being copied
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2020-09-05 12:56:35 +02:00 |
Jérôme Leclercq
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385927b05a
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Fix minor stuff
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2020-09-04 16:14:11 +02:00 |
Jérôme Leclercq
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33e60a97b6
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VulkanRenderer: Fix case where swapchain has more image than requested
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2020-09-04 15:59:01 +02:00 |
Jérôme Leclercq
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53e5aa924f
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VulkanRenderer/Swapchain: Rename Buffer to Image
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2020-09-04 15:58:07 +02:00 |
Jérôme Leclercq
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55ac0ccdf6
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Restore Vulkan renderer
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2020-09-04 15:25:49 +02:00 |
Jérôme Leclercq
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f8dc5a5516
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OpenGLRenderer: Default to WGL on Windows
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2020-09-04 15:23:14 +02:00 |
Jérôme Leclercq
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ab0cc800e3
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Remove VMA dependency from OpenGLRenderer
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2020-09-04 15:22:05 +02:00 |
Jérôme Leclercq
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e0a4d27c2e
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Fix some warnings
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2020-09-04 15:21:53 +02:00 |
Jérôme Leclercq
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69dda85e45
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Vulkan: Refactor function list headers
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2020-09-04 15:21:46 +02:00 |
Jérôme Leclercq
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d98cddcfe0
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Remove no longer used code
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2020-09-04 14:19:11 +02:00 |
Jérôme Leclercq
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a8b9a8c56d
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Workaround MSVC bug
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2020-09-04 14:18:57 +02:00 |
Jérôme Leclercq
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3082620ef9
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Remove useless code
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2020-09-03 16:33:56 +02:00 |
Jérôme Leclercq
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0255541b44
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Replace EGL symbol loader
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2020-09-03 16:33:37 +02:00 |
Jérôme Leclercq
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addcd52552
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Try to get around MSVC bug
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2020-09-03 15:47:43 +02:00 |
Jérôme Leclercq
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58efffc51f
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Improve code a bit
Prevent converting back and forth the same function pointer
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2020-09-03 13:58:45 +02:00 |
Jérôme Leclercq
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0609a10c25
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OpenGLRenderer: Get rid of std::function by using function indexes
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2020-09-03 13:54:44 +02:00 |
Jérôme Leclercq
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6848ff8b34
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OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
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2020-09-03 13:39:34 +02:00 |
Jérôme Leclercq
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df33262ab4
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OpenGLRenderer: Fix context activation
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2020-09-03 13:18:09 +02:00 |