* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Add new render queues proof of concept + scissoring support (WIP)
* Graphics: Adapt basic sprites rendering to new render queue system
* Graphics: Fix layers when rendering sprites
* Graphics/RenderQueue: Fix sprite default overlay
* Graphics: Enable scissor test by default
* SDK/Widgets: Enable scissoring on widgets
* Graphics: Handle almost everything with the new renderqueues system
Todo:
- Billboard rendering
- Proper model rendering
* Graphics/RenderQueue: Billboard drawing now works (WIP)
At 1/4 of previous code performances due to individually process of billboards
* Graphics/RenderQueues: Add full support for billboards
* Graphics/RenderQueue: Cleanup and improve billboard rendering
* Graphics/RenderQueue: Fix model drawing
* Examples/Particles: Fix lighting on space station
* Graphics: Cleanup forward render queue/technique
* Fix compilation under Linux
* Graphics/ForwardRenderTechnique: Fix case when scissoring is enabled on material but disabled on element
* Add support for Deferred Shading
* SDK/Widgets: Fix widget rendering
* Graphics: Remove legacy code from render queues
* Graphics: Fix some objects sometimes not showing up due to broken scissor box
* Fix compilation error
* Sdk/GraphicsGraphics: Fix bounding volume
* SDK/World: Fix self-assignation
* Update changelog for render queues
* Update FirstScene to use EventHandler and remove useless lines
* Update strange indentations made by VS
* Oops
* fix a little error
* fixed stranges comments
* fix littles errors
* fix indent
* Re fix Indent
* fix last errors
* fix errors fund by alexandre jannaiux
* fix lisibility of comments
This allows any Nazara-powered application to enable a ready-to-use
console or a working FPS counter
Former-commit-id: 2b1c7ae5a7c72ea1c102734841f4e25742c2b42b [formerly f1fece5295a0a43147396752b3c61d84e0d7fc74] [formerly 40eff1e79a68fb5e0b7e1d4d6528fec318fed74c [formerly b17ee1558babcd4ed89525e447fb9c4e58b67033]]
Former-commit-id: 1e1297789e402d25e7b5324dceebbbe8021a2217 [formerly 1c62735c3ff7f53efbef3e45c2284739fc22ec32]
Former-commit-id: 3d331aae0e7db884e36d07b095a9d25a1dbe7926
This allows any Nazara-powered application to enable a ready-to-use
console or a working FPS counter
Former-commit-id: 274b276313b530ff8c99f3e0fb43c8b78689d787 [formerly 36e3a7e9d0d050af4b217311bde4496597e37c37] [formerly 69146c2fc6887f86b9c39d0265a95a4ba003f41e [formerly 72a66d7a31ceb87197b800813c90d43f73fc26b4]]
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Former-commit-id: 2ef1496fb4a379e14f9c11c788da306eff465719
Old pooling-based system remains for now but is now deprecated
Former-commit-id: 803c6f51e8287613610ede8433bef8112bc70352 [formerly 9f60f0fabea7fa0d0d62feba217e28c421522e36] [formerly f05d3dededee17402669ec9e4060c95d77c74bb4 [formerly 5b96073b92c3a10a5c485abcc7c33ecedb819fca]]
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Former-commit-id: 71893d639b5e1628776d8a4577b0309437865c16