SirLynix
ec3bc45544
Graphics/LightComponent: Replace AttachLight with AddLight
2022-12-08 18:17:13 +01:00
SirLynix
d7eab778fb
Graphics/FrameGraph: Add FramePassAttachmentSize enum instead of boolean
2022-12-08 18:17:13 +01:00
SirLynix
d6b9b4327a
Showcase: add multiple lights
2022-12-08 18:17:13 +01:00
SirLynix
f572d229d9
Update demo code
2022-12-08 18:17:13 +01:00
SirLynix
e990a320cc
WIP
2022-12-08 18:17:13 +01:00
SirLynix
4a10c1f8fe
Add shadow mapping (wip)
2022-12-08 18:17:13 +01:00
SirLynix
8eed1161e5
RenderTest: Don't directly load mesh into VRAM
2022-12-06 07:48:38 +01:00
Lynix
02387b8fe3
Graphics: Add Tilemap
2022-11-25 19:28:22 +01:00
SirLynix
1205155466
Graphics/Material: Rename CreateInstance to Instantiate
2022-11-05 00:14:16 +01:00
SirLynix
1f4bc24685
Improve PhysicsDemo a bit
2022-10-31 22:44:37 +01:00
SirLynix
6b8be23fa0
Switch index/vertex count to UInt32
2022-10-31 19:54:25 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
0a8048809c
XMake: simplifies option syntax
2022-10-10 08:49:52 +02:00
SirLynix
6bf4ccaae1
Core/ParameterList: Rework Parameter getter using Result
2022-09-09 13:47:06 +02:00
SirLynix
99c9df5731
Graphics: Add default materials
2022-09-08 08:57:11 +02:00
SirLynix
7f7ddb415b
Graphics: Fix TextureLoader
2022-09-08 08:56:57 +02:00
SirLynix
6bb1ee283f
Fix DeferredShading demo
2022-09-06 13:00:53 +02:00
SirLynix
017a6c7af3
Graphics: Use memory pools for render elements
2022-08-30 19:27:52 +02:00
SirLynix
7949c57f16
Utility: Add a better way to attach objects to joints
2022-08-30 18:31:04 +02:00
SirLynix
50ed8b4028
Add initial support for skeletal entities / components
2022-08-27 03:07:48 +02:00
SirLynix
7ada266917
Graphics: Add PredefinedSkeletalData
2022-08-25 12:59:01 +02:00
SirLynix
3a366cc1e4
Core: Rewrite plugin system
2022-08-25 12:59:01 +02:00
SirLynix
d7ad5cc846
Showcase: Draw skeleton
2022-08-25 12:59:01 +02:00
SirLynix
b37af6da31
Final skeletal fixes
2022-08-25 12:59:01 +02:00
SirLynix
a9801894e8
Merge fixes
2022-08-25 12:59:01 +02:00
SirLynix
b8ea79c40e
Commit current work
2022-08-25 12:59:01 +02:00
SirLynix
e5e3026005
Push current work
2022-08-25 12:59:01 +02:00
SirLynix
104f60f3e7
Add support for GPU skinning (WIP)
2022-08-25 12:59:01 +02:00
SirLynix
f1549b934c
Graphics: Add DebugDrawer support
2022-08-17 20:12:49 +02:00
SirLynix
4a5f866754
Renderer: Add DebugDrawer
2022-08-17 20:11:06 +02:00
SirLynix
38e32025e9
Add a way to embed renderer backends code into NazaraRenderer
2022-08-07 20:19:04 +02:00
SirLynix
e51695274c
Widgets: Fix ScrollAreaWidget
2022-08-02 08:13:17 +02:00
SirLynix
05c78da22a
WIP
2022-08-02 08:13:17 +02:00
SirLynix
d783418a63
Allow to disable example building
2022-07-27 23:02:24 +02:00
Lynix
ad8b46db38
Rename Diffuse to BaseColor
2022-07-19 20:02:01 +02:00
Lynix
75015862dc
Fix PBR example
2022-07-18 22:34:14 +02:00
SirLynix
b2fad27618
Fix basic material and add demo
2022-07-18 22:04:44 +02:00
SirLynix
6882163693
Update for latest NZSL version
2022-07-16 14:17:04 +02:00
SirLynix
a476e705f8
Fix WidgetDemo
2022-07-12 08:28:06 +02:00
SirLynix
31b39ce0e1
Restore original GraphicsTest demo
...
wrong test was commited in 1b678defae
2022-07-07 09:02:29 +02:00
SirLynix
1b678defae
Add system graph (wip)
2022-07-02 19:45:50 +02:00
SirLynix
f3c889c5d5
Examples: Fix crash/high CPU usage when minimized
2022-06-16 19:57:40 +02:00
SirLynix
6f18a02999
Add fullscreen vertex shader module
2022-06-16 19:26:57 +02:00
SirLynix
62ba4f172b
Graphics/GraphicalMesh: Allow to update submeshes
2022-06-16 18:19:48 +02:00
SirLynix
c7b6d83bbc
Last nzsl version update
2022-06-07 20:18:16 +02:00
SirLynix
ca23942d36
Update URL
2022-05-27 13:14:13 +02:00
SirLynix
5507b98f2f
Remove assets from repository and download them using xmake
2022-05-27 08:34:36 +02:00
Jérôme Leclercq
03e2801dbe
Split engine to packages NazaraUtils and NZSL ( #375 )
...
* Move code to NazaraUtils and NZSL packages
* Reorder includes
* Tests: Remove glslang and spirv-tools deps
* Tests: Remove glslang init
* Remove NazaraUtils tests and fix Vector4Test
* Fix Linux compilation
* Update msys2-build.yml
* Fix assimp package
* Update xmake.lua
* Update xmake.lua
* Fix shader compilation on MinGW
* Final fixes
* The final fix 2: the fix strikes back!
* Disable cache on CI
* The return of the fix™️
2022-05-25 19:36:10 +02:00
SirLynix
e7274b24e9
Core/Color: Switch formal from RGBA8 to RGBA32F
2022-04-23 16:08:15 +02:00
Lynix
3f53e4f86e
Fix compilation
2022-04-19 18:32:17 +02:00
SirLynix
c209552f81
Math/Matrix4: Rework "transform matrix" support
2022-04-19 18:32:16 +02:00
SirLynix
68d2dfcae6
Move FieldOffsets class to Shader module and remove Utility dependency
2022-04-04 19:22:18 +02:00
SirLynix
9d526741b9
Add proper support for IndexType and uint32 indices
2022-04-04 09:02:00 +02:00
Lynix
45f0825a6e
Audio: Final fixes
2022-03-19 12:16:52 +01:00
Jérôme Leclercq
82641c6653
Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests
2022-03-18 19:03:57 +01:00
Jérôme Leclercq
19f6bdf7e0
Add Physics2D components and systems (WIP)
2022-03-16 08:24:57 +01:00
Jérôme Leclercq
9b1583501b
Cleanup PhysicsDemo example
2022-03-16 08:23:41 +01:00
Jérôme Leclercq
e40e8eb204
Shader: Change module system (no longer based on path)
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
b595a5d4ec
Examples/DeferredShading: Use modules
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
db0c1e6e8c
Shader: Add module resolver + use modules for engine shaders
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
39a2992791
Shader: Minor module fixes
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
be9bdc4705
Modules are workings \o/
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
43ac86e85c
Shader/Modules: proof of concept
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
99e07e6e1e
Shader: Add module statement
2022-03-14 18:30:55 +01:00
Jérôme Leclercq
8a097afb1b
Graphics/FramePass: Replace render rect parameter of CommandCallback by FramePassEnvironment
2022-02-27 18:37:05 +01:00
Jérôme Leclercq
28531f5118
Minor changes
2022-02-25 19:36:54 +01:00
Jérôme Leclercq
20a86312ff
Graphics/FramePipeline: Replace maps with memory pools and indices
2022-02-21 20:47:11 +01:00
Jérôme Leclercq
a1b6f51398
Minor fixes
2022-02-21 20:46:37 +01:00
Jérôme Leclercq
e504c4a982
Minor fixes
2022-02-18 19:37:37 +01:00
Jérôme Leclercq
5ce8120a0c
Graphics: Move FramePipeline passes to separate classes
2022-02-16 18:29:27 +01:00
Lynix
ac89667b75
Restore Tut00, Tut01 and Tut02
2022-02-14 14:47:10 +01:00
Jérôme Leclercq
f466a7494b
Update for EnTT 3.9
2022-02-08 20:05:14 +01:00
Jérôme Leclercq
de7fee348a
Graphics/ForwardFramePipeline: Frustum cull lights
2022-02-02 19:39:46 +01:00
Jérôme Leclercq
25c446e10f
GraphicsTest: Add light
2022-02-02 13:47:39 +01:00
Jérôme Leclercq
8a3a8547dc
Add light support (WIP)
2022-02-02 12:55:39 +01:00
Jérôme Leclercq
e6951d54a5
Shader: Switch type<subtype> to type[subtype]
2022-01-26 19:24:46 +01:00
Jérôme Leclercq
249aebac05
Merge branch 'master' into phong-lighting
2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
...
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
754a0016c7
Fix Vulkan performance warnings
2022-01-21 23:31:01 +01:00
Jérôme Leclercq
b442af513c
Fix compilation
2022-01-21 21:33:43 +01:00
Jérôme Leclercq
7976ea27b9
Add initial support for normal mapping and other light types
2022-01-18 06:01:15 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
Jérôme Leclercq
b43ed890d0
Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL)
2021-12-25 20:25:39 +01:00
Jérôme Leclercq
0aff946665
Examples/DeferredShading: Add flare sprite
2021-12-23 17:40:03 +01:00
Jérôme Leclercq
e2882f6595
Shader: Rename Parse function to ParseFromFile
...
to avoid ambiguous calls when passing const char*
2021-12-23 17:18:30 +01:00
Jérôme Leclercq
a6b8caa5ba
Examples/DeferredShading: Add god rays (WIP)
2021-12-16 23:12:09 +01:00
Jérôme Leclercq
90ab0e9438
Graphics/FramePass: Add SetReadInput method
2021-12-13 23:44:34 +01:00
Jérôme Leclercq
31c71e542e
Examples/DeferredShading: Improve bloom quality
2021-12-12 23:04:05 +01:00
Jérôme Leclercq
f64e16f7d8
Demo/DeferredShading: Add tone-mapping (without automatic exposure for now)
2021-12-05 17:03:08 +01:00
Jérôme Leclercq
3b1bf480e6
Fix some warnings
2021-12-03 22:18:03 +01:00
Jérôme Leclercq
653c9e0028
Graphics/GraphicsComponent: Make renderMask a mandatory parameter
2021-12-01 18:58:25 +01:00
Jérôme Leclercq
45e5baf194
Graphics: Rename MaterialPassFlag::Transparent by MaterialPassFlag::SortByDistance
2021-12-01 10:41:15 +01:00
Jérôme Leclercq
0c3bcf6c86
Graphics/Camera: Add render order property
2021-11-28 20:15:22 +01:00
Jérôme Leclercq
41e3e2bbf8
examples/PhysicsDemo: Add button widget
2021-11-21 19:08:20 +01:00
Jérôme Leclercq
237602a33f
Widgets/Canvas: Add render mask parameter
2021-11-14 19:54:47 +01:00
Jérôme Leclercq
ecd1e43890
Graphics: Add support for multi-viewer rendering (a bit hacky)
2021-11-13 20:08:03 +01:00
Jérôme Leclercq
b2aedd394c
Minor fixes
2021-10-29 16:50:50 +02:00
Jérôme Leclercq
9e1df33440
Graphics: Add RenderMask (WIP)
2021-10-29 16:50:38 +02:00
Jérôme Leclercq
66bbf63e87
Core/Algorithm: Add SafeCast
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
a18415216b
Fix DeferredShading demo
2021-10-26 20:26:13 +02:00