Jérôme Leclercq
|
972d5ffd3f
|
Regenerate global headers, unicode and spirv data
|
2022-01-04 16:36:28 +01:00 |
SirLynix
|
89c7bbf197
|
Update copyright date
|
2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
|
7e4a058d41
|
Renderer/[OpenGL|Vulkan]Renderer: Add support for RGBA16F pixelformat
|
2021-12-05 17:01:55 +01:00 |
Jérôme Leclercq
|
17df8fafa4
|
Renderer/CommandBuffer: Add support for texture blit/copy
|
2021-12-03 22:15:34 +01:00 |
Jérôme Leclercq
|
a33a118ed3
|
Minor fixes
|
2021-11-24 22:29:09 +01:00 |
Jérôme Leclercq
|
a643d0fc3a
|
OpenGLRenderer: Improve error handling (fixes Windows/x86 compilation)
Template specialization was failing because OpenGL function type have __stdcall convention on Windows/32bits
|
2021-11-02 09:43:30 +01:00 |
Jérôme Leclercq
|
9946c17a23
|
OpenGLRenderer: Choose between OpenGL/OpenGL ES at loading
|
2021-11-02 09:13:12 +01:00 |
Lynix
|
90c738023a
|
OpenGLRenderer: Try to load OpenGL on desktop instead of OpenGL ES
|
2021-10-30 00:51:17 +02:00 |
Jérôme Leclercq
|
078060cfc9
|
Fix some issues found with WSLg
|
2021-10-29 14:38:56 +02:00 |
Jérôme Leclercq
|
a02b1952c0
|
Apply header order fix
|
2021-10-28 09:53:56 +02:00 |
Jérôme Leclercq
|
66206868cd
|
XMake: Add automatic header order fix
|
2021-10-28 09:53:43 +02:00 |
Jérôme Leclercq
|
f491ee1e38
|
Apply inclusion fix
|
2021-10-27 18:09:19 +02:00 |
Jérôme Leclercq
|
93ec196dc4
|
Apply header guard check
|
2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
|
ed7ab31933
|
Apply copyright fix to all files
|
2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
|
6162a805e4
|
OpenGLRenderer: Fix buffer destruction not removing VAOs referencing it
|
2021-10-19 14:48:53 +02:00 |
Jérôme Leclercq
|
68708c54f7
|
Minor stuff
|
2021-10-04 09:24:42 +02:00 |
Jérôme Leclercq
|
601ed047ba
|
Fix some initialization order
|
2021-09-24 15:24:21 +02:00 |
Jérôme Leclercq
|
7ab4d91900
|
OpenGLRenderer: Implement texture blit/copy if glCopyImageSubData is not supported
|
2021-09-21 17:39:24 +02:00 |
Jérôme Leclercq
|
4933a389a2
|
OpenGLRenderer: Improve/fix Framebuffer handling
|
2021-09-21 17:37:03 +02:00 |
Jérôme Leclercq
|
78358337f3
|
OpenGLRenderer: Improve OpenGL wrapper
|
2021-09-21 16:34:34 +02:00 |
Jérôme Leclercq
|
db85372778
|
Renderer/Texture: Add Copy method (wip)
|
2021-09-13 23:34:51 +02:00 |
Jérôme Leclercq
|
879b2f7aa6
|
Renderer/Texture: Implement Update of a region + inherit AbstractImage
|
2021-09-07 18:42:53 +02:00 |
Jérôme Leclercq
|
b6745b2906
|
Renderer: Fix A8, L8 and LA8 support for both OpenGL and Vulkan
|
2021-09-07 17:39:12 +02:00 |
Jérôme Leclercq
|
b6c3988bbe
|
Renderer: Implement firstIndex on DrawIndexed command for OpenGL
|
2021-09-05 15:46:00 +02:00 |
Jérôme Leclercq
|
e4a38d45bd
|
Renderer/CommandBufferBuilder: Take const AbstractBuffer* to match others methods
|
2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
|
c6611fcb9f
|
Renderer/RenderTarget: Add size method and signal
|
2021-07-10 11:49:35 +02:00 |
Jérôme Leclercq
|
681cf31b66
|
OpenGLRenderer: Disable notification messages
|
2021-07-09 12:36:00 +02:00 |
Jérôme Leclercq
|
56776c19c4
|
OpenGLRenderer: Fix device features not being correctly reported
|
2021-07-09 12:35:35 +02:00 |
Jérôme Leclercq
|
552dfbc01e
|
Renderer: Add pipeline and texture sampler info validation
|
2021-07-09 12:34:38 +02:00 |
Jérôme Leclercq
|
8458301a64
|
Add support for depth clamping
|
2021-07-09 00:22:08 +02:00 |
Jérôme Leclercq
|
3a3279246f
|
OpenGLRenderer: Enable GL_ARB_gl_spirv and GL_ARB_texture_filter_anisotropic with OpenGL 4.6
|
2021-07-09 00:01:33 +02:00 |
Jérôme Leclercq
|
309fd547e1
|
Fix compilation errors and warnings
|
2021-07-07 22:38:24 +02:00 |
Jérôme Leclercq
|
f14db3f5e9
|
Renderer: Expose RenderTarget and framebuffers indices
|
2021-07-03 13:52:29 +02:00 |
Jérôme Leclercq
|
d88c4ecb5b
|
Renderer/Framebuffer: Add GetType (and rework backend internals)
|
2021-06-22 17:30:08 +02:00 |
Jérôme Leclercq
|
c188d0616a
|
OpenGLRenderer: Implement AttachmentLoadOp::Discard using glInvalidateFramebuffer
|
2021-06-22 17:26:40 +02:00 |
Jérôme Leclercq
|
0eda2d0721
|
Improve global header generation to take ECS into account
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
b13c5c950a
|
OpenGLRenderer: Implement face filling
|
2021-06-20 14:06:28 +02:00 |
Jérôme Leclercq
|
f22b501e25
|
Add initial support for shader binding sets (WIP)
|
2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
|
86097b331b
|
Renderer: Add support for device-enabled features (anisotropic filtering)
|
2021-06-05 19:51:48 +02:00 |
Jérôme Leclercq
|
ee2ceaa701
|
Update Context.hpp
|
2021-06-04 19:41:35 +02:00 |
Jérôme Leclercq
|
5bc3cd8d8c
|
OpenGLRenderer: Add GL_EXT_texture_compression_s3tc check for DXT pixel formats
|
2021-06-03 17:15:12 +02:00 |
Jérôme Leclercq
|
6161bbec76
|
Renderer: Handle more depthstencil formats (as Depth24Stencil8 may not be supported everywhere)
|
2021-06-02 20:16:43 +02:00 |
Jérôme Leclercq
|
465837ff12
|
Renderer: Add support for cubemaps
|
2021-06-01 12:30:37 +02:00 |
Jérôme Leclercq
|
318cc6d3ff
|
Fix Linux compilation
|
2021-05-29 13:20:54 +02:00 |
Jérôme Leclercq
|
a90844f0dd
|
Remove X11 dependency properly (as it's handled by SDL and EGL)
|
2021-05-29 00:52:10 +02:00 |
Jérôme Leclercq
|
109b2a156e
|
OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
|
2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
|
ff505e9019
|
Renderer: Implement and fix front face (winding order) between Vulkan / OpenGL
|
2021-05-28 22:58:14 +02:00 |
Jérôme Leclercq
|
299585a7de
|
Renderer: Implement renderpass attachments clear for OpenGL
|
2021-05-28 22:55:56 +02:00 |
Jérôme Leclercq
|
948f0517ea
|
OpenGLRenderer/Program: Add query methods
|
2021-05-26 22:20:50 +02:00 |
Jérôme Leclercq
|
7fe60026be
|
OpenGLRenderer: Minor fixes
|
2021-05-26 22:20:10 +02:00 |
Jérôme Leclercq
|
cce32a64d4
|
Upgrade Utility
|
2021-05-25 10:40:07 +02:00 |
Lynix
|
13feaf4aab
|
Renderer: RenderWindow now requires a RenderDevice
|
2021-05-16 23:13:00 +02:00 |
Jérôme Leclercq
|
51c099b3ce
|
Renderer: Allow UploadPool to handle very big (>= 2MB) blocks
|
2021-05-15 15:27:17 +02:00 |
Jérôme Leclercq
|
572dc56b10
|
Update global headers
|
2021-05-14 03:35:32 +02:00 |
Jérôme Leclercq
|
f280cff0a2
|
Renderer: Add release queue to fix deletion while use
|
2021-05-14 02:04:47 +02:00 |
Jérôme Leclercq
|
24f7b75654
|
Renderer: Add support for PixelFormat_RGBA32F
|
2021-05-14 01:57:32 +02:00 |
Jérôme Leclercq
|
bbfe06c443
|
Renderer: Fix UploadPool allocations references
|
2021-05-14 01:56:32 +02:00 |
Jérôme Leclercq
|
aeac3282e4
|
Renderer: Add RenderDevice::GetDeviceInfo()
|
2021-05-14 01:55:16 +02:00 |
Jérôme Leclercq
|
adbf1e1da0
|
Renderer: Add proper support for blending
|
2021-05-14 01:50:46 +02:00 |
Jérôme Leclercq
|
61dbd91346
|
Lot of small fixes/improvements
|
2021-05-14 01:48:47 +02:00 |
Jérôme Leclercq
|
10aa7231b6
|
Renderer: Fix MRT support
|
2021-05-05 12:01:20 +02:00 |
Jérôme Leclercq
|
55c2dd8485
|
Add FrameGraph (WIP)
|
2021-05-02 13:58:35 +02:00 |
Jérôme Leclercq
|
87ce2edc6e
|
Shader: Add initial support for options (WIP)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
e4aabf309e
|
Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
|
2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
|
311cfeaf3c
|
OpenGLRenderer: Fix Y flipping for FBOs
|
2021-02-20 19:23:29 +01:00 |
Jérôme Leclercq
|
fb3468854f
|
Renderer: Implement Framebuffers
|
2021-02-20 19:22:08 +01:00 |
Jérôme Leclercq
|
3ef74d6e1d
|
OpenGLRenderer: Use glTexStorage2D instead of glTexImage2D
|
2021-02-20 19:14:13 +01:00 |
Jérôme Leclercq
|
f7442982a4
|
OpenGLRenderer: Implement debug region data
|
2021-02-20 19:10:32 +01:00 |
Jérôme Leclercq
|
8f9f943e2c
|
OpenGLRenderer: Implement primitive mode
|
2021-02-20 18:56:54 +01:00 |
Jérôme Leclercq
|
ac3db8a8bf
|
Utility/PixelFormat: Add preliminary support for SRGB formats (WIP)
|
2021-02-20 18:01:03 +01:00 |
Jérôme Leclercq
|
a6b5246633
|
OpenGLRenderer: Fix clear values
|
2021-02-15 18:17:10 +01:00 |
Jérôme Leclercq
|
d058a127e1
|
Renderer/RenderPass: Implement RenderPass correctly
|
2021-02-15 18:14:47 +01:00 |
Jérôme Leclercq
|
2ef772cec7
|
Merge branch 'nazara-next' into graphics-next
|
2021-01-28 16:37:46 +01:00 |
Jérôme Leclercq
|
a6ff64106e
|
Minor stuff
|
2021-01-22 23:23:28 +01:00 |
Jérôme Leclercq
|
c76d6505b0
|
Renderer/ShaderBinder: Make Update take a pointer and size
|
2021-01-22 23:15:31 +01:00 |
Jérôme Leclercq
|
f327932738
|
Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
|
2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
|
40f3072ff9
|
Renderer: Add RenderPipeline::GetPipelineInfo
|
2020-10-30 23:07:21 +01:00 |
Jérôme Leclercq
|
009e5a0466
|
Renderer: Rename ShaderStageImpl to ShaderStage
|
2020-10-30 23:06:15 +01:00 |
Jérôme Leclercq
|
d243e7bcd2
|
OpenGLRenderer: Move error to string to Utils
|
2020-09-26 20:43:55 +02:00 |
Jérôme Leclercq
|
65337c6a38
|
Fix a lot of warnings and some errors
|
2020-09-26 11:44:09 +02:00 |
Jérôme Leclercq
|
2b6a463a45
|
Remove Nz::String and Nz::StringStream
|
2020-09-25 19:31:01 +02:00 |
Jérôme Leclercq
|
f15709c8a3
|
Renderer: Replace unique_ptr by shared_ptr
|
2020-09-20 15:56:58 +02:00 |
Jérôme Leclercq
|
951642ecb4
|
Fix some warnings
|
2020-09-03 16:33:49 +02:00 |
Jérôme Leclercq
|
0255541b44
|
Replace EGL symbol loader
|
2020-09-03 16:33:37 +02:00 |
Jérôme Leclercq
|
0609a10c25
|
OpenGLRenderer: Get rid of std::function by using function indexes
|
2020-09-03 13:54:44 +02:00 |
Jérôme Leclercq
|
6848ff8b34
|
OpenGLRenderer: Add debug wrapper (which handle OpenGL errors)
|
2020-09-03 13:39:34 +02:00 |
Jérôme Leclercq
|
d05df45cb6
|
Fix EGL context sharing
It seems contexts must be part of the same display to be shared, and that using default display with window isn't an issue on Windows/X11
|
2020-09-02 15:40:57 +02:00 |
Jérôme Leclercq
|
bc2f18c852
|
OpenGLRenderer: Try to fix EGLContext sharing with X11
|
2020-09-01 20:10:09 +02:00 |
Jérôme Leclercq
|
d7586aaef7
|
Oopsie
|
2020-09-01 19:28:54 +02:00 |
Jérôme Leclercq
|
c7b0d103e1
|
OpenGLRenderer: remove opengl32 dependency on Linux
|
2020-09-01 19:28:10 +02:00 |
Jérôme Leclercq
|
ef737a8ecd
|
Add basic EGL support
|
2020-09-01 18:46:35 +02:00 |
Jérôme Leclercq
|
09f85e8244
|
Moar fix
|
2020-08-28 16:00:11 +02:00 |
Jérôme Leclercq
|
35dccd822c
|
Remove useless Wrapper.hpp headers
|
2020-08-28 15:52:42 +02:00 |
Jérôme Leclercq
|
ea8f34c45e
|
Rename WGL folder from Win32 to WGL
|
2020-08-28 15:52:31 +02:00 |
Jérôme Leclercq
|
8d873a8307
|
Fix a lot of small errors/warnings
|
2020-08-28 15:42:19 +02:00 |
Jérôme Leclercq
|
51ec9741df
|
OpenGLRenderer: Handle resize/minimize
|
2020-08-27 18:32:22 +02:00 |
Jérôme Leclercq
|
7c9dcdfbe4
|
Allocate command buffers from pools
|
2020-08-27 18:31:26 +02:00 |
Jérôme Leclercq
|
cbdac32f5f
|
VulkanRenderer: Handle window resize
|
2020-08-27 16:16:33 +02:00 |
Jérôme Leclercq
|
982d28cace
|
Fix infinite loop
|
2020-08-25 12:34:43 +02:00 |
Jérôme Leclercq
|
581a5344e6
|
OpenGLRenderer: Add wglSwapIntervalEXT
|
2020-08-11 00:15:34 +02:00 |